One of the most anticipated releases in the MMORPG world this year has been Guild Wars 2‘s first expansion Heart of Thorns. It came two years after the game’s initial launch and boasted the first raid, new class specializations and even a completely new class (in addition to plenty more). Last week players flooded into the new region to face the game’s recently awakened elder dragon Mordremoth and his hordes of minions.
So how is it? As someone who’s been playing for the last two years, the expansion feels very enjoyable so far. The class specializations take awhile to unlock (too long, according some of the most vocal critics of the new system), but the Hero Points needed offer a nice alternative to simply grinding enemies to gain experience for a new level as many MMOs opt for. Another new mechanic is gliding which feels smooth and offers a great way to traverse the new areas. Very reminiscent to Aion, another NCsoft-published MMORPG released in 2008.
Music and art direction are also strong. The background music is quite enjoyable and gamers may find themselves turning up their volume a bit to enjoy it. Plenty of new enemies have also been added and many feel unique and foreign. One of my favorite additions are the bipedal mushrooms which are happy to dive at players as they cross the jungle. Looking forward to discovering more as I venture further.
I can’t comment too much on the story, but playing the introductory sequence that brings you into the new region felt exciting and also set the tone for the story.
One special note I have to make is about the expansion’s launch: there was no downtime, no queues and little lag. Online games seem rarely prepared for hordes of players at launches or expansions, but ArenaNet did a great job of keeping the experience smooth and pain-free. I remember the launch of Warlords of Draenor and what a nightmare that was, so it was extremely refreshing to be able to play as usual even with such a surge of people.
Have you played yet? We’d love to hear your thoughts.