After almost a year of waiting, cratefuls and cratefuls of angsty anticipation, Ratchet & Clank (the PlayStation 4 version!) has finally received its first gameplay trailer, plus an additional 8 minutes of pure gameplay! Boy, is it glorious.
The trailer above begins with clips from the movie, after which we get our first look at gameplay footage direct from the game. Further reiterating what we already knew, Insomniac has said that the new Ratchet & Clank isn’t just a remake of the original game, but a complete reimagining; taking “the spirit of the classic PS2 titles” and “infusing some of the best elements from the Ratchet & Clank Future games.” As such the game is completely new, with elements drawn from the originals, but also with new controls; locales; gameplay segments, including new Clank areas; boss fights, flight sequences (yes please) and more.
Of course, it wouldn’t be Ratchet & Clank if a nod wasn’t given to the crazy arsenal of weapons featured in the game and we’re not going to be disappointed. The game will feature several new weapons in addition to returning favourites from across the series life-span. One of the new gun is the Pixelizer which, you guessed it, transforms enemies 8-bit pixels that explode.
The crazy weaponry from the series also carried over to the pre-order bonus for the game, which offers fans The Bouncer (from Ratchet & Clank 2) exclusively to those who pre-order.
In addition to the official trailer, 8 minutes of gameplay has been uploaded online and shows the game looking absolutely stunning, with particle effects and depth of field as far as the eye can see.
Ratchet & Clank will launch exclusively on the PlayStation 4 in Spring 2016, with the Ratchet & Clank Movie landing in cinemas on April 29th, 2016.
After a slight slip-up in the early hours of the day, Uncharted: The Nathan Drake Collection has been officially announced for the PlayStation 4.
After countless requests across social media and message boards across the internet since the launch of the PS4 system, Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake’s Deception have been remastered for the console, featuring better lighting, textures, and models; 1080p visuals at 60 frames a second, new trophy lists and a wide range of improvements across all three games. The game will also a fan favourite feature, Photo Mode, something that is seemingly standard across all first party PlayStation 4 releases.
Sadly, the collection only appears to feature the single player modes from the second and third game, removing the enjoyable yet equally frustrating multiplayers and co-operative modes. To make things a little better, the collection will however features exclusive access to the Uncharted 4: A Thief’s End beta when it becomes available.
Players who preorder the game today will receive the Nathan Drake Pack, that includes single player skins of iconic Drake outfits as well as the Golden AK-47 and Golden 92FS guns. Those who preorder through the PlayStation Store will also receive a special Uncharted: The Nathan Drake Collection Dynamic Theme for their PS4 console.
Uncharted: The Nathan Drake Collection will launch in all its remastered glory exclusively on the PlayStation 4 on October 9th for the US, UK and Ireland and October 7th for Europe.
That’s right. Fallout 4. There is not much known at this time but we are to tune into Bethesda’s E3 Showcase on Sunday, June 14 at 7:00pm Pacific Time to see the world premiere of the game! Also, there’s this goosebumps giving trailer of in-game footage:
We are on the edges of our seats here at RL. Are you with us? More information coming, check back soon.
Today, during a surprise Nintendo Direct, a new Chibi-Robo title was announced! Chibi-Robo!: Zip Lash! Unlike the traditional Chibi-Robo title, this one will be a side-scroller and feature action in addition to the quirky puzzles our friendly robo gets into! Chibi-Robo uses his plug as a whip to attack enemies as well as to reach places he could no get to before. Charging his plug increases its power and length in which it extends. Check out the trailer!
As mentioned, an amiibo compatible with the game is to be released exclusively as a bundle with the launch of this game. We currently know this amiibo can transform Chibo-Robo into Super Chibi-Robo and can be leveled up as well as unlock in-game collectible items.
Chibi-Robo!: Zip Lash will be released on the Nintendo 3DS system this October! Come back for more info, here on RL, when its released!
When it comes to setting up a solid defense and mowing down waves of enemies, you don’t have to have played the prequel Dungeon Defenders to enjoy the somewhat challenging, ever satisfying, upcoming free-to-play multiplayer action RPG/tower defense Dungeon Defenders 2.
I started playing Dungeon Defenders 2 with a semi-blank slate since I have never played the original Dungeon Defenders by Trendy Entertainment but have played several multiplayer online battle arena games which is the feeling you get when playing this title, though competition isn’t what is at play but rather teamwork.
Reminder, this is only the Pre-Alpha stage of the game, which features a variety of stages and only four playable characters: Huntress, Monk, Squire and Apprentice.
Load up Dungeon Defenders 2 and you’ll be prompted with choosing one of these characters to play as. To generalize, Squire is melee, Monk is support, Huntress is ranged and Apprentice is mid-range. However, each character has a similar array of skills built in with a “turret” each and traps. You can try out each character and switch between them on whim.
Level up your character to open your arsenal up to better gear, weapons and new skills which cap around level 15 at three action (blue) skills and four passive (green) skills.
The higher level you achieve, the tougher stages, or dungeons, you can defend. Using your gear: a helmet, a torso, gloves, shoes, a trinket and a weapon, plow through dungeon after dungeon to become the strongest dungeon defender you can be!
You’ll level up frequently and you will be flooded, and I mean flooded, with loot. The more players in your game, the higher chance of loot dropping, and each completed dungeon yields a chest with a particularly special reward. Sell the loot you don’t need for coins to be spent on upgrading your gear or purchasing new gear, though finding gear yields better stats.
These dungeons differ from each other in difficulty, appearances, monsters and towers but for the most part the strategy remains standard: you and your team set up traps relatively close to the portals where the waves of monsters spawn and run around shooting or whacking monsters whilst upgrading your traps and yourself upon leveling up.
There is a limit to how many traps can be placed, and traps can be upgraded up to three times, so coordinating with your teammates as to which traps are best is important as to not waste both green gems and tower space.
Coordination is not quite apparent however. There’s no voice chat options and most players don’t use the chat box to strategize, except occasionally in the very beginning at the harder stages to inform the team to back off and let the Apprentices use all the tower spaces and only contribute green gems towards upgrading said towers.
Clearing stages is a piece of cake. It does get harder and harder but it never gets to the point where you’re on the edge of your seat. The enjoyment gets stale but alternating between characters keeps gameplay interesting as does the pretty scenery, which changes between stages.
Dungeon Defenders 2 is only in its Pre-Alpha stage, which can be acquired for $24.99 on Steam. If you’re a fan of multiplayer online battle arenas or tower defense games you won’t be disappointed trying out this title. The Pre-Alpha had limitations but even so Dungeon Defenders 2 gave me hours of fun and I was able to pick it up and play with ease and the developers announced that more updates are to come as well.
Let us know what you think and if you plan on trying Dungeon Defenders 2 out either now or when it is officially released!