MMOnday: What are your MMO pet peeves?

Many game genres have certain tropes or reoccurring mechanics which can cause frustration among the playerbase. MMO’s are no different, so today I’d like to ask, “What pisses you off in massively-multiplayer online games?

FFXIV-quarrymillSpeaking for myself, I find complicated maps and backtracking to be one of the most awful elements I consistently see and which irk me to no end. The original release of Final Fantasy XIV was perhaps one of the most frustrating examples I can pull from recent memory. The map to the right, pulled from Aleczan’s site, shows exactly how convoluted and annoying they were to navigate. Luckily this was fixed in the massive A Realm Reborn update.

Another pet peeve of mine is poor auction house or trading interfaces. World of Warcraft doesn’t have the most amazing one, but it’s an example of a game that can be expanded upon by players themselves through addons. Other titles which I enjoy playing, such as Aion, don’t allow such customization and thus deliver subpar experiences.

Enough about my opinions though, what do you hate to see? How about killing 10 rats? Or a very limited set of skills for players to use at a given moment, such as in the Guild Wars series?

Throwback Thursday: The Last of Us

Platform: PlayStation 3, PlayStation 4
Developer: Naughty Dog | Publisher: Sony Computer Entertainment
Release Date: June 2013 / July 2014

The 26th of September, 2013 marked the day the Cordyceps Infection reached a critical mass in The Last of Us. Over two years after players were plunged into Naughty Dog’s post-apocalyptic universe, how does the game hold up?

This article will discuss the original and the Remastered release of the game as though they are one.

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WHY IT WAS GREAT

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Single Player

The vast majority of gamers agree that The Last of Us almost perfectly nails what a single player experience should be in a video game. The world Naughty Dog has crafted is simply beautiful. The attention to detail given to everything the player can see in the game allows what would otherwise be an otherwise be an overused video game ‘trope’ to become a work of art. Players begin feel an emotional attachment to Joel and Ellie (two name just two of the characters) as the story progresses, something that in part is achieved by the (excellent) animation department at Naughty Dog. Every minute change of expression or emotion can be felt from the character, not only because of the changes visible on their face, but those across their entire body.

Not only is the game visually stunning, the audio in the game is almost breathtaking. One particular moment that comes to mind is one early on in the game: the player is able to send Joel inside of an abandoned truck, where the sound of rainfall changes, becoming more metallic as it bounces off the roof of the truck. This sort of sound design certainly isn’t new to gaming, but the of care Naughty Dog gives to even the most uninteresting of things makes The Last of Us just that little bit more believable

The story told by The Last of Us is near perfection. Though set in a post apocalyptic world, the game manages to avoid become yet another zombie survival title. The story — for the most part — only dabbles in the worldwide issues, instead choosing to focus on issues faced by characters in the own individual worlds as though nothing else matters. The tale told by Naughty Dog allows the player to connect and relate with almost every character in the game, feeling their emotion, morales, drives and sometimes their downright misery.

Multiplayer

To some the multiplayer aspect of the game was merely a tacked on mode with little thought put into it. To others the mode was a fresh new take on what multiplayer could be in a game. Factions pitted the two… factions… from the single player portion of the game against one another in a 4V4 tactical shoot out scenario, with three modes to choose from. What made the multiplayer so great was and still is how it differs from almost every other multiplayer title out there. Rather than the fast, run ’em and gun ’em style shooter, the Factions mode in The Last of Us is a slow, tactical shooter where really the only hope of survival is to stick together and pick off the enemy team.

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FINAL THOUGHTS

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On a personal level, The Last of Us really does live up to the hype. It deserves the praise and acclaim it still receives to this day and sits in the top few spots, if not the top spot of my all-time favourite games. Never before has a game made me feel genuine, heartfelt emotions towards a character, or shed tears when that happened. The game is so expertly and carefully crafted that it almost does nothing wrong.

 

The Last of Us is amazing and saying that doesn’t do it justice. We can only hope Naughty Dog will remain the Naughty Gods with the sequel to the game: There’s More of Us.

MMOnday: How do you MMO on the go?

As smartphones and tablets have improved, in terms of both processing and graphical power, so too has mobile gaming. Gameloft has recently released a sequel to their game Order & Chaos, which was largely seen as a clone of World of Warcraft, except for your pocket devices. Clones don’t usually look so impressive, but back in 2011 it was no minor feat to a huge 3D world at your fingertips without ever having to boot up a computer. At launch it did sport a WiFi requirement, as well as a small monthly subscription, but it was nonetheless a remarkable technical achievement.

Nowadays we take such games for granted and there are plenty of MMO titles on iOS and Android to choose from. Not all feature 3D characters or vast worlds, but many have addictive gameplay that is suitable for short instances such as commuting to work or school, taking a lunch break or even distracting yourself in the restroom.

Do you prefer 3D MMORPGs such as Order & Chaos? 2D sidescrollers like MapleStory? Or even strategy titles? What are you playing while away from your favorite PC games?

Pokémon fans get a little MOBA lovin’

rayquazaThe 3D MOBA (multiplayer online battle arena) SMITE has thrown a bone to fans of the Pokémon franchise in the form of a skin for Kukulkan, one of the playable mythological gods around whose combat the game is based. Of course, the developer Hi-Rez Studios won’t be officially acknowledging the resemblance of its newest store item to the legendary Pokémon Rayquaza, but it is a cute wink-wink nudge-nudge reference that toes the line of homage and copyright infringement. There’s even new audio for the Mayan wind serpent which includes such cheesiness as, “A wild Kukulkan has appeared!” Had Smite really had their head in the game though, they’d have designed it around the awesomely powerful Mega Rayquaza instead!

SMITE is free-to-pay for PC & Xbox One, so there aren’t many excuses not to at least give it a go! We’d also love to hear about what other cross game references you’ve enjoyed in the past!

Throwback Thursday: Animal Crossing

Platform: Nintendo 64 / GameCube | Release Date: 2001 / 2002

Nintendo’s quirky village simulation game Animal Crossing would be one of the GameCube’s best selling titles, but it was actually released in Japan for the Nintendo 64 first. The graphics weren’t impressive, but the dynamic relationships you could build with animals that settled in your town were and the multitude of activities that could be partaken for fun or for profit was enough to keep gamers hooked for hours, days and years. There was fishing, clothing design, bug catching, fossil collecting and more plus games-within-a-game with a naively generous selection of fifteen NES games which could be played in full.

Tomorrow is the release of Animal Crossing: Happy Home Designer so it’s a good time to take a look at the game that started it all and why it was a standout hit on the GameCube!

Why it was great

As mentioned before, Animal crossing had a lot of stuff to do. Personally, one of the most exciting things to do was go out and hunt some rare insect specimens for the Museum. Unlike the static fossil displays or art exhibits, bugs that were collected were free to roam around their area of the building and the more that were added the more interesting the room got. The variety of fish was also exciting (especially the more unique-looking catches like eels), but confined to their tanks made them a little less visually appealing than the wilds of the insect room.

Decorating was, of course, another high point of the game. Each day was a new opportunity to check Nook’s shop for furniture, wallpaper or more to complete a collection or just add some pizzazz to a tired layout. My rooms always took on a distinctly jungle-esque theme and were overflowing with whatever plants I could find, borrow or steal (I admit, I didn’t really lose that cute polka dot shirt Officer Booker). Clothing was another way to uniquely represent yourself with almost limitless fashionable (and unfashionable) outfit combinations.

ac-stellaAnimal Crossing was also one of the only games I was willing to watch someone else play as a fidgety 13 year old. My sister and I would take turns talking to the villagers and each had our favorites who we’d send gifts to and stop for extra conversations if we saw them. I still remember who we liked; I was very connected with Stella the Sheep and she developed a friendship with one of the gorillas. Back then it was hard to imagine anyone wanting to spend their free time observing someone else gaming, but this is the age of Twitch and now I’m more than happy to watch pros get some nice ganks in League of Legends or watch a master Pokémon trainer battle up the ranks online.

All in all, it was a great early simulation game that didn’t simply focus on building a town or kingdom, but challenged players to be themselves inside a fantastical setting and impact the world around them.

What do you think? Any favorite memories? There are some great Animal Crossing stickers that just came out for LINE messenger as well!