Throwback Thursday: Mario Paint

Platform: Super Nintendo
Release Date: 1992

Platform: Super Nintendo| Release Date: 1992

Nintendo is well known from their quirky gimmicks. We all remember the tragic release of the Nintendo Glove, the Wii motion controls, and the annoying Friend Code system. Perhaps one of the very first Nintendo gimmicks came with the game Mario Paint. At that time in the early 90s, basic home computers were starting to gain momentum in technology culture. Mario Paint saw to profit off of this strange, magical box known as a “computer” by the use of a computer mouse as a controller. As silly as it sounds, this was actually (in my opinion) one of Nintendo’s best gimmicky addons as it contributed a great deal to the style and cuteness of Mario Paint.

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WHY IT WAS GREAT

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titleMario Paint is set up like a series of computer programs, all playable with the use of a mouse. Players are immediately thrown into an immersive environment free of tutorials or instructions, so you can freely play around with the various tools and games at your disposal. As the title implies, you can “paint” various Mario scenes using dozens of colors and textures of your choosing. You can even create your very own scene using Mario textures and character stamps of classic 8 and 16 bit characters.

Probably the most memorable feature is the music game. Here, players can create their
very own song using silly in game sound effects like dog barks and cat meows. You can be as simple or complex as you’d like, as people have gone so far as to compose famous modern songs using the in-game sound effects.

What made Mario Paint truly amazing was the fact that amateur animators can use the games’ animation programs to paint simple looping animations, add music to them using the in-game music generator, and even record animations on a VHS tape. Gamers were essentially creating movies in the early 90s using their Super Nintendo, which is pretty goddamn amazing.

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FINAL THOUGHTS

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After nearly 25 years, some claim that Mario Paint is the most innovative thing Nintendo has yet to develop. Especially given the time of release, immersive and experimental games simply didn’t exist in the gaming culture. Mario Paint and the Nintendo Mouse both create a simple, fun game that you can easily sink hours without even realizing it. Go deeper into the music recording and animation programs and you’ve got a whole new beast on your hands.

Japonism: Akihabara is only fun once

Electric Town Akihabara

akihabara-station-gcorrin
Photo Credit: gcorrin

Many gamers and fans of anime or manga know of Akihabara, the Japanese Mecca for video games and comics. Often it is seen as an ideal destination for travel because of its novelty, after all where else in the world are you going to find such a relatively large area packed with stuff for nerds (and I use that term lovingly)? As a Tokyo resident for going on five years now, I’d like to dispel the notion that it is an end-all and be-all for gamers and share why it may not be that great a second time around.

The Internet Ruined Everything

guilty-gear-figureBefore Amazon and other online retailers gained widespread use, there was a specific draw to Akihabara: you could buy things there that weren’t available anywhere else. Old games, limited edition comics, rare figurines… they’re all there in spades. Fans looking to complete their collections could browse through niche stores and find something they may not have. Unfortunately, the Internet’s ability to put everything at one’s fingertips has made purchasing these rare collectibles much easier than it used to be and taken away Akihabara’s corner on the nerd market.

This might not affect tourists in the same way, because seeing Japanese products in person is much better than window shopping on Amazon, but unfortunately large chain retailers have replaced many smaller shops since the latter have a much harder time paying Tokyo’s exorbitant rent prices and the problem of online shopping has probably contributed to a decline in foot-traffic to many places. Huge stores such as LABI, Yodobashi Camera and more have large locations within Akihabara, but they’re also available to see anywhere else in Japan and lack charm. Droves of foreigners, both Western and Chinese, seem to keep them in business though.

 You May Feel like a Creep

akihabara-maid-cafe2Another famous aspect of Akihabara is its prevalence of so-called “maid cafes”. These women aren’t out to serve your every need, but will be very happy to take a picture with you if you pony up some cash. Young women dressed in suggestive French maid outfits dot the street, often handing out fliers for the cafes they work at. They’ll often call customers “master” or “older brother” in Japanese to show their subservience.

akihabara-maidI visited a maid cafe only once and would not repeat the experience. After reaching the 5th or 6th floor, I stepped out of the elevator and into a world full of “cute”. It was as if a daycare had been designed for adults. As a maid brought out the orders my friend and I had placed she made us do a Japanese chant and corresponding hand motions before we could eat. To fully enjoy anything here you have to give up your sense of dignity and play along with strangers to keep the fantasy alive. It may be worth trying for the experience (unforgettable), but I can’t say it’s guaranteed to be comfortable.

Other than the maids, you may notice that Akihabara shoppers are interesting. Two or three years ago I spent time interviewing people for a project and what piqued my curiosity is what they were sitting on the sidewalk doing: showing off Polaroid collections. These pictures were of AKB48 (AKB = AkiHaBara) singers posing individually. This pop group serves as a religion to some and because of the intense male scrutiny, the girls are not allowed to date while part of it. It is fantasy just as much as the maid cafes and encourages the fan base to pick out a few “favorites” to support and vote for in influential polls (often requiring merchandise purchases).

Akihabara hides itself in flashy electronics and cloying fanservice, but look under that and you see an intense loneliness in the most populous city in the world.

It is Worth One Trip

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Photo Credit: Rachel Lovinger

I’ve taken issue with the area’s big-box takeover and the underlying desperation, but there are reasons to visit. The merchandise is fun to see, especially retro games and intricate figures, and the variety of shops will keep you busy for awhile. There’s even a seven floor shop of nothing but adult goods and, if you’re old enough, I definitely recommend. In general the atmosphere is somewhat unique and a five or more hour trip is plausible if you’re really passionate about gaming, anime, manga or computers. Many shops are tucked away in multi-level buildings with little signage, so if you are planning a trip I highly recommend you read up about the area, because it is easy to miss out if you don’t.

Other Places of Interest

There are also other locations which are similar to Akihabara, but are worth visiting for their own reasons. The first, Nakano Broadway, is a must-see if you’re already in Tokyo. Like Akihabara, it focuses primarily on shops that would appeal to our inner nerds, but many offer goods from long ago (#only90skids). Toys from the original Godzilla movie, posters from a wide variety of films and more… it’s all there. This is all in one shopping mall, so it doesn’t have the sprawling presence of Akihabara, but the trip back in time gives great insight into Japanese popular culture and a nuanced look at history.

Osaka, Japan’s second-largest city, also has an electric town called DenDen Town. I haven’t visited for more than 10 years now, but if you take a trip to the Kansai region of Japan instead of Tokyo it shouldn’t be left off the itinerary!

Please feel free to share your own Akihabara experiences in the comments below!

Prophecy fulfilled: Major trans character not good enough for Polygon writer

Almost exactly one month ago I wrote an article asking, “Is there a way to bring trans characters into gaming without offending anyone? ” My hypothesis was a firm “no” and not because I thought a Kim Davis-type conservative would be opposed to a transgender video game character. Quite the opposite; I believed that no character could ever be good enough for the ‘Progressive Left’ and any included would inevitably fall short of their expectations. Polygon has now provided ample support that even if a character, a titular character, may be transgender, or something alien-equivalent, there is still ample room to shit upon the game for not properly handling the issue.

This all stems from Bungie’s latest expansion to Destiny called The Taken King. Lore from out-of-game sources reveal that the King, Oryx, was born a female and during a power-infusing ritual he transitioned to male. I have read various theories about whether this alien species can really be considered transgender or if it is their biology, but for the purpose of this discussion it does not particularly matter, because, as Polygon writer Laura Dale put it, “For now, even if it’s subtle, we can claim Oryx [as trans].”

Although Dale is quick to claim him, she’s also very ready to take issue with him.  The last half of her article is under the, “WE CAN’T PRAISE THIS AS A VICTORY FOR TRANSGENDER REPRESENTATION” header. Wait, what? One of the most important characters of a blockbuster game changes genders and you “claim” him for your cause, but this is not bringing the trans rights movement forward? It isn’t a success for sexual minorities and gender representation?

You can read Dale’s criticism below, pulled from her Polygon article:

It’s tragic that nobody knows Oryx is transgender. I hate that the first example of a transgender character in a titular role is hidden away so much that very few hardcore Destiny players know about it. It’s diversity relegated to the depths of a convoluted and complex set of out of game data logs. 

Author's image
Laura Dale

If we lived in a world without the Internet tools we enjoy today, maybe I would accept this as a valid criticism since information would be harder to disperse. As I already said myself last month, “depicting a transgender character presents a challenge. In such a visual medium gender identity cannot be explained so easily. In fact, just as in real life, you may not know someone identifies as a gender that differs from their biological or birth sex.” Bungie has not provided much in-game lore, which many fans have been disappointed with, but has actually provided resources for those who care. If anything, Oryx’s gender identity could be more of an easter egg.

destiny-oryxAnd where does the gaming press’s responsibility fall into this? Dale found out about the Taken King’s backstory and has a huge platform on which to share it: Polygon (or Destructoid). Gaming sites aren’t just for printing press releases breathlessly sent out by PR firms to sell games. They’re for exactly these sort of situations. To inform video game fans about information they may not know. A whole different narrative approach could have been taken with this article, one of discovery and appreciation. Instead there’s a bit of the latter mixed in with a surprising bitterness. A heaviness pervades the article, just because a character was not portrayed in a way which the author wanted.

Furthermore, would it not be awkward to have Oryx clearly stated as transgender (again, this may not be the best term to describe the situation, but we’re going with it) and then ask players to kill him?! Which is really more offensive? I think Bungie took the better route of relegating lore to its separate app, as it does with most of Destiny, instead of potentially causing a firestorm of outrage among these same writers who are complaining the villain’s gender identity is not given exposure in-game before you take up arms against him.

I just don’t see “Progressives” understanding how progress actually works. Life is a series of small victories and if you’re not willing to acknowledge any but the biggest of them, you may find that there aren’t too many victories to celebrate. So too in video game diversity.

As always I’m interested to hear others’ thoughts and comments about this issue.

MMOnday: What are your MMO pet peeves?

Many game genres have certain tropes or reoccurring mechanics which can cause frustration among the playerbase. MMO’s are no different, so today I’d like to ask, “What pisses you off in massively-multiplayer online games?

FFXIV-quarrymillSpeaking for myself, I find complicated maps and backtracking to be one of the most awful elements I consistently see and which irk me to no end. The original release of Final Fantasy XIV was perhaps one of the most frustrating examples I can pull from recent memory. The map to the right, pulled from Aleczan’s site, shows exactly how convoluted and annoying they were to navigate. Luckily this was fixed in the massive A Realm Reborn update.

Another pet peeve of mine is poor auction house or trading interfaces. World of Warcraft doesn’t have the most amazing one, but it’s an example of a game that can be expanded upon by players themselves through addons. Other titles which I enjoy playing, such as Aion, don’t allow such customization and thus deliver subpar experiences.

Enough about my opinions though, what do you hate to see? How about killing 10 rats? Or a very limited set of skills for players to use at a given moment, such as in the Guild Wars series?

Throwback Thursday: The Last of Us

Platform: PlayStation 3, PlayStation 4
Developer: Naughty Dog | Publisher: Sony Computer Entertainment
Release Date: June 2013 / July 2014

The 26th of September, 2013 marked the day the Cordyceps Infection reached a critical mass in The Last of Us. Over two years after players were plunged into Naughty Dog’s post-apocalyptic universe, how does the game hold up?

This article will discuss the original and the Remastered release of the game as though they are one.

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WHY IT WAS GREAT

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Single Player

The vast majority of gamers agree that The Last of Us almost perfectly nails what a single player experience should be in a video game. The world Naughty Dog has crafted is simply beautiful. The attention to detail given to everything the player can see in the game allows what would otherwise be an otherwise be an overused video game ‘trope’ to become a work of art. Players begin feel an emotional attachment to Joel and Ellie (two name just two of the characters) as the story progresses, something that in part is achieved by the (excellent) animation department at Naughty Dog. Every minute change of expression or emotion can be felt from the character, not only because of the changes visible on their face, but those across their entire body.

Not only is the game visually stunning, the audio in the game is almost breathtaking. One particular moment that comes to mind is one early on in the game: the player is able to send Joel inside of an abandoned truck, where the sound of rainfall changes, becoming more metallic as it bounces off the roof of the truck. This sort of sound design certainly isn’t new to gaming, but the of care Naughty Dog gives to even the most uninteresting of things makes The Last of Us just that little bit more believable

The story told by The Last of Us is near perfection. Though set in a post apocalyptic world, the game manages to avoid become yet another zombie survival title. The story — for the most part — only dabbles in the worldwide issues, instead choosing to focus on issues faced by characters in the own individual worlds as though nothing else matters. The tale told by Naughty Dog allows the player to connect and relate with almost every character in the game, feeling their emotion, morales, drives and sometimes their downright misery.

Multiplayer

To some the multiplayer aspect of the game was merely a tacked on mode with little thought put into it. To others the mode was a fresh new take on what multiplayer could be in a game. Factions pitted the two… factions… from the single player portion of the game against one another in a 4V4 tactical shoot out scenario, with three modes to choose from. What made the multiplayer so great was and still is how it differs from almost every other multiplayer title out there. Rather than the fast, run ’em and gun ’em style shooter, the Factions mode in The Last of Us is a slow, tactical shooter where really the only hope of survival is to stick together and pick off the enemy team.

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FINAL THOUGHTS

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On a personal level, The Last of Us really does live up to the hype. It deserves the praise and acclaim it still receives to this day and sits in the top few spots, if not the top spot of my all-time favourite games. Never before has a game made me feel genuine, heartfelt emotions towards a character, or shed tears when that happened. The game is so expertly and carefully crafted that it almost does nothing wrong.

 

The Last of Us is amazing and saying that doesn’t do it justice. We can only hope Naughty Dog will remain the Naughty Gods with the sequel to the game: There’s More of Us.