If you don’t recall this 1986 arcade game, perhaps you remember its sequels Rampage World Tour, Rampage 2: Universal Tour, Rampage Through Time, Rampage Puzzle Attack, and the latest, which hit the Wii console, Rampage: Total Destruction.
90’s kids, if you don’t recognize this classic, you need to reevaluate your childhood! I remember playing Rampage World Tour on my Game Boy Color, taking turns once the police mowed us down, for hours, smashing every window of every building possible and throwing innocent civilians left, right, up at the sky and down into the ground.
So, why am I bringing this up? Well, because, Rampage will see its very own live action movie adaptation, starting production in summer 2016! Did we want this? No, I don’t think I’ve ever seen someone say “Hey, remember Rampage? How cool would it be to see The Rock take on that big monkey? Or that giant lizard? Or that psychotic rat?” Oh, I forgot to mention, Dwayne (The Rock) Johnson will be in the movie.
We didn’t want this, but we sure are excited. Not much else is known but we’ll keep you updated. Let us at RL know if you too, are excited for the movie adaptation of Rampage!
Blade & Soul, an Eastern martial arts MMORPG from NCsoft, was announced for Western audiences as a free-to-pay title, but what exactly that would entail was left ambiguous. The official blog has now shed a little light on what gamers can expect from this highly anticipated title; Blade & Soul will use the same NCoin for its cash shop that the publisher’s other F2P titles utilize (Aion, Lineage II and the upcoming addition of Wildstar). What may set it apart from other games is a separate in-game currency that can be earned by players and used to buy many of the same items that the cash shop offers (such as potions, account upgrades and costumes).
A premium 30-day membership will also be available to make life easier for players willing to lay down some cash. It includes new movement animations and a variety of perks which will increase as you spend more money. The developers also offered another reassurance that their goal is to offer items which don’t impact power, “the benefits of membership are specifically developed for Blade & Soul West and will keep in line with our philosophy – no power boosts here”.
At least, according to angry online fans of ArenaNet’s Guild Wars 2. The game’s upcoming expansion didn’t get a launch date, but it did reveal the pre-purchase options and put them up for sale.
There will be three editions, with Standard ($49.99) being the expansion and access to the original game and nothing else. Deluxe and Ultimate editions thrown in a few extra goodies, as well as an account character slot so that players who have used all of theirs can start a new adventure playing the Revenant class. Any pre-purchase will get you guaranteed beta access in upcoming events before the expansion’s official launch.
The “Standard” edition is getting flack for its lack of an extra character slot, inclusion of the core game and overall price. Some loud and angry online voices contend that since there’s a new class being introduced an additional character slot should be mandatory. This argument, however graces over the fact that the new class is only one facet of the expansion, which primarily focuses on the expansion of the game world into a new area which introduces brand new mechanics for players. Character slots are also not necessary for all players, only those who have created the maximum number and don’t wish to delete any. Handily enough, you don’t even have to open your wallet to get a new one… anyone can exchange in-game currency for cash shop gems which can unlock a new slot.
Others have demanded a cheaper version that doesn’t include the bonus of unlocking the core game, apparently believing that their original purchase grants them the right to a discount compared to new players. This, unfortunately, is a short-sighted argument that neglects the fact that enticing new players to an MMO is actually good for everyone, not just for making money. Populated online worlds are the fun ones to live in and ArenaNet has smartly opted not to make new players pony up $60 for the original game and then another $50 for the expansion.
Finally, the asking price for the base expansion has ruffled the feathers of some who thought they might be able to pick it up for less. Looking back at the last two and a half years of Guild Wars 2 shows that the original price covered much more than what was in the box when the game launched. Constant updates, with no subscription costs, which spanned two major story arcs as well as new additions to giant World vs World wars and numerous quality of life improvements make it hard to argue that anything less than $50 would be reasonable. If you’re having trouble coping with the price, just think of it as a gaming “investment” for the next year or two… or even three. Guild Wars 2 isn’t an expansion-happy game and you’ll be able to enjoy Heart of Thorns without paying monthly.
Steam, the most popular digital distribution platform for PC games, is now hosting a ‘Monster Summer Sale’ from today until June 21st. Series such as Grand Theft Auto, Amnesia, and Borderlands all have some deep discounts, with many other titles available for savvy shoppers.
The sale also has its own game, with players being rewarded with virtual trading cards for the event and exclusive discounts earned for competing with your team.
See anything that piques your interest? Any suggestions for fellow readers?
In Blizzard’s latest World of Warcraft expansion, Warlords of Draenor, flying has been a contentious issue. Although airborne travel with capable mounts had become a staple in the MMO, Warlords forced players to remain grounded in order to experience the game more fully. After the studio made it clear it had no plans to introduce the mechanic into the expansion at a later time, hordes of players voiced their concern that ground travel was hindering their play experience and today an official blog post made it clear that flying would be available in an upcoming patch due to feedback.
At the heart of the initial plan to restrict flight in Draenor (even after players reach level 100) lies the design goal of providing the best moment-to-moment gameplay possible in the outdoor world. […] However, while we firmly believe that keeping your feet on the ground is a key part of discovery in WoW, we also recognize that breaking free from those restrictions can be fun and rewarding as well, especially for those who’ve already fully experienced the game’s world content. With that in mind, we’re planning some changes in the near future that will allow players to enjoy their hard-earned flying mounts in Draenor—in a way that doesn’t compromise the excitement of ground-based exploration. – World of Warcraft Blog
It certainly is a relief to hear that flying is coming down the pipe, although unlocking it sounds like it will take awhile. As I discussed in an earlier MMOnday, I purchased the Flying Reaver mount in World of Warcraft and am quite fond of its flying animation. It will nice to be able to enjoy it while questing in Draenor.
What do you think? Did Blizzard make the right call? Or will there be less participation in events due to people flying over them?